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Mod updated to the current version.

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Colony Manager
0

  • #Gameplay
  • Added: 1 week, 5 days ago
  • Updated: 1 week, 5 days ago
  • Views: 8
    Author(s): Fluffy
  • Version: 2021-07-27 23:47:00
    Loads: 0
Link Info Language Version Loads Loaded Created by
Go to download 4.540 MB English 2021-07-27 23:47:00 0 14/10/2021 в 16:25 PyWorker
Content

Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.

Requires a new save game.
Adds a worktype, which is stored in the world, which means you need to start a new game after adding/removing this mod.

Production & Import/Export tabs missing.
The Production and Import & Export tabs are still disabled due to a lack of time.

Hunting jobs

  • Set a target for meat, and never worry about designating hunting manually again!
  • Set an area to clear of all predators - keep your home area safe!

Forestry jobs

  • Set a target for wood, and never worry about designating lumber manually again!
  • Automatically clear wind turbine catchment areas to ensure they're working at maximum efficiency.
  • Set an area to clear of all vegetation - make sure there's no possible cover or retreat for any hostiles that dare attack you.

Livestock jobs

  • Set a target for animals (for four separate age/sex combinations), and pawns will auto-butcher and/or tame to manage your herd.
  • Restrict animals to specific areas (for example to separate male/female animals and prevent breeding).
  • Auto-butcher, tame and train according to your specifications.

Overview

  • Clear overview of all jobs
  • Show stock and designated levels for the last day, month and year
  • Show pawns capable of a job, and set work status
  • Prioritize jobs, the manager will handle prioritizing jobs on worktables (however standard priority ordering across worktables still applies).
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