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Razilator
@Razilator Radiant Primordial Hive

Yodi, в разных точках мира кенши. Автор специально так сделал, чтоб искать было их с трудом. Я ответить конкретно на ваш вопрос не могу, т.к как почитав комментарии в стиме, ничего дельного по поводу нахождения не нашел.

1 week, 6 days ago
Yodi
@Yodi Radiant Primordial Hive

Где найти этих рекрутов?

1 week, 6 days ago
Razilator
@Razilator RimJobWorld [+18]

Mod updated to the current version.

1 month, 3 weeks ago
Razilator
@Razilator Combat Extended

PyWorker, I will improve you!

2 months, 1 week ago
PyWorker
@PyWorker Combat Extended

My great job at automating uploads! My version: 0.3. I try to improve according to my mood.

2 months, 1 week ago
Razilator
@Razilator Mechalit Core (Continued)

I speak as an admin, I only played with the Mechalit Core mod. Now another person has continued his work, adapting it to Rimworld 1.3.

3 months, 3 weeks ago

Vanilla Animals Expanded — Livestock
0

Link Info Language Version Loads Loaded Created by
Go to download 3.3 MB Multi 2019-12-08 1 03/11/2021 в 20:00 PyWorker
Content

This mod is now obsolete with RimWorld 1.1.

I have negotiated a deal with Tynan Sylvester and added this mod to the vanilla game.



1.2.4 (08/12/2019): Nerfed Yak wool.
1.2.1a (26/07/2019): Integrated patch for [T] More Floors, thanks to Xavien.
1.2.1 (26/07/2019): Adjusted temperature of Yaks and Horses, changed drawsize of a Guinea Pig.
1.2.0 (05/04/2019): Geese now drop Birdskin, can be trained to be obedient and attack enemies. Additionally, they are wilder now and can easily turn on you when tame attempt occurs.
1.0.1 (02/04/2019): Added a patch for A Dog Said.
1.0.0 (01/04/2019): Release



I have always found the base game lacking in certain animal types. You can hunt these most amazing creatures like grizzly bears and thrumbo, but for reasons unknown to me, you can never hunt a lion, because they are simply not in the game. When checking out other mods that add normal, earth-like creatures to the game, I’ve noticed that they either don’t fit the game art style, or are too imbalanced to play with. On top of that, most of the mods add science fiction creatures and there was nothing to really satisfy me. I have decided to create my own spin on standard, earth fauna.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. The first part of this update is the Livestock variant. This mod adds 9 new creatures to perfectly fit vanilla game, with custom vanilla artwork, sounds and balancing. With this variant you are finally able to keep an army of ducks at your disposal, or ride bisons into battle due to base support for Giddy-up.




Vanilla Animals Expanded: Livestock adds following animals to the base game:



















[docs.google.com]



There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments. This mod is compatible with Giddy-up.



Q: Do the animals spawn randomly in biomes?
A: Yes, they should be added to the vanilla animal pool when spawning, but some of them are restricted as farm animals and can only be obtained from caravans and traders.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: Not as part of the Livestock mod, no. I will however release new animal packs.

Q: Is this mod compatibile with Giddy-up?
A: Yes.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: I like your design style, would you like to team up?
A: Definitely. The best way to learn is to work with a lot of people. I could use someone to explain .xml a little bit more in-depth, and I can provide that person with accurate artwork for any project what-so-ever.




Graphics are created by me, Oskar Potocki.

Rimworld is owned by Tynan Sylvester.
















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