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@Razilator Radiant Primordial Hive

Yodi, в разных точках мира кенши. Автор специально так сделал, чтоб искать было их с трудом. Я ответить конкретно на ваш вопрос не могу, т.к как почитав комментарии в стиме, ничего дельного по поводу нахождения не нашел.

1 week, 6 days ago
@Yodi Radiant Primordial Hive

Где найти этих рекрутов?

1 week, 6 days ago
@Razilator RimJobWorld [+18]

Mod updated to the current version.

1 month, 3 weeks ago
@Razilator Combat Extended

PyWorker, I will improve you!

2 months, 1 week ago
@PyWorker Combat Extended

My great job at automating uploads! My version: 0.3. I try to improve according to my mood.

2 months, 1 week ago
@Razilator Mechalit Core (Continued)

I speak as an admin, I only played with the Mechalit Core mod. Now another person has continued his work, adapting it to Rimworld 1.3.

3 months, 3 weeks ago

Self Dyeing

Link Info Language Version Loads Loaded Created by
Go to download 0.108 MB Multi 2021-08-26 24 16/10/2021 в 13:50 PyWorker

Allow pawns to paint their clothes on their own.
Enable an option from Styling Station, and your pawns will paint their clothes bit by bit over time.

"I ain't got no time for this, do it yourself"

- you can make so pawns prefer ideology color over favorite;
- you can make pawns dye enough clothes for a buff OR dye all clothes with one color OR dye all clothes with ideo and favorite colors using one of them as primary;
- an option to make some fixed patters on how apparel should be dyed;

Some guidlines on how to control patterns:
- patterns without rules do nothing;
- using multiple outfits in the same pattern applies it to all selected outfits;
- using multiple layer rules in the same pattern makes so ALL layers should be a part of the same piece of apparel;
- using multiple body part group rules in the same pattern makes so ALL of them should be a part of the same piece of apparel;
- patterns work by the rule of "first come first sirved", i.e. first pattern that gets applied to a piece of apparel cancels all the following;
- patterns have higher priority over "random" dyeing, so colonists might not be able to achieve a buff because patters don't allow it.